Review – The Riftbreaker –

In a few months, The Riftbreaker will be available on Steam. It combines the tactical strategy of XCOM and FTL with the raw power of VR gaming to create an immersive new experience that you have to play!

The Riftbreaker is a card game that will take you on the journey of trying to stop an evil wizard from destroying the world. The board consists of five boards and each player must follow clues to find their way out before time runs out or they get caught by one of his minions. You can then use your gold coins found in different places, as well as weapons left behind by enemies, to prepare for battle with him at the end.

The “the riftbreaker download” is a game that has been released on the PC. The game is available for free, but it includes in-app purchases.

I’ll be fully honest with you: I’m not very good at base construction, tower defense, or strategy games. I like XCOM and Desperados III, but I’ve never been very good at strategy games that demand real-time resource, construction, and army management. So, why am I the one who is reviewing and playing The Riftbreaker? Well, I was instantly enamored with the game after playing it at E3 2019. It cleverly combined so many genres into one package that it provided a good mix of what I like and what I’m not so good at. This combination allowed me to learn new things while also having a good time destroying the local alien flora and wildlife. So, did the final game live up to my expectations? Yes, yes, yes, yes, yes, yes, yes, yes, yes, yes

Captain Ashley S. Nowak, an elite scientist/commando within a formidable Mecha-Suit termed “Mr. Riggs,” is your character in The Riftbreaker. Your mission is to journey to Galatea 37, a faraway planet in the Milky Way Galaxy, with the objective of establishing a base that will enable you to return to Earth and continue colonization. Overproduction has apparently depleted Earth to the point that we must now populate other worlds. You’ll have to explore this planet with Mr. Riggs, create bases, investigate the plant and animal life, and determine if Galatea 37 is suited for human existence.

Building is simple and straightforward, even with the aid of a controller.

As previously said, the first purpose is to explore and create a base so that you may establish a base camp. When you begin a new game, you will begin in the same biome, but the layout will be different each time. Simple tutorials will be more difficult, but you’ll still have access to comparable materials. The Riftbreaker will walk you through a comprehensive tutorial, teaching you about the different systems as well as the fundamentals of your beginning base and gear. One thing I liked was that even after the lesson was over, there were still goals directing me to the next critical structures I needed to focus on.

It didn’t take long for me to receive my first taste of fighting after I put up my primitive base with some flimsy walls and a few turrets. You’ll be assaulted by a swarm of local aliens if you construct, upgrade, or just hang around for too long. Fortunately, as you level up your headquarters, the waves get more difficult. As you continue, you will need to level up your headquarters to access higher grade goods and other buildings. This was a welcome change for someone like me who like to ponder and prepare my next move. Waves continued to hit me, but they never became more challenging until I was ready to go to the following level.

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You will eventually be able to construct the Orbital Scanner, which will enable you to scour the planet for more material resources.

I’m pleased the progression is set out this way since there’s a lot to construct, improve, and resource before you can proceed to the next basic upgrade. You will never be forced to upgrade unless you are ready. Instead, you’ll be bombarded by enemy waves and natural calamities such as meteor showers and earthquakes, which will put you back. More inhospitable biomes, such as deserts and volcanic zones, will emerge, posing their own set of environmental threats.

You’ll reach a stage in the game when you’ll need to start exploring different parts of the planets. To construct specialized structures, you’ll need a variety of materials that can only be obtained in specific biomes. Some of these biomes have inherent risks, such as severe heat. You’ll need to prepare in a variety of ways for this. For example, in the volcanic environment, some plants were able to emit a cooling mist in order to combat the heat. I had to keep cool while scanning the plants to learn more about them and unlock things that would protect me and my fortress from the heat. I also had to prepare my armament, upgrades, and abilities in order to combat more difficult foes.

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Traveling to other biomes is both fascinating and terrifying. To find out how to survive, you may need to scan and investigate the local life.

This is when a resource management newbie like myself felt a little overwhelmed. It became a lot to handle if you had many home bases scattered throughout diverse biomes, each with its own set of perils and supplies to dig for. I didn’t feel like I was progressing at my own speed at this point; I was continuously jumping between biomes, battling hordes, rebuilding, and replacing resource collection. Obviously, you can construct a variety of fortifications that should be able to withstand most assaults, but it’s a lot to manage getting everything to work properly.

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Horde assaults are fast-paced and a lot of fun.

Fortunately, The Riftbreaker offers terrific combat that is constantly entertaining regardless of the scenario. Mr. Riggs has a few basic weapons and maneuvers at his disposal. Any weapon may be equipped to both the left and right arms, and they can be used together at any moment. Certain weapons will be more effective against certain foes. Small wolf-like aliens, for example, travel in large groups. They don’t inflict much damage on their own, but if you’re surrounded by hundreds of them, they’ll take you down. These foes are easily dispatched by the sword and flamethrower.

As you explore the areas and hunt for new resources, you will encounter a wide range of foes. Some resemble Starship Troopers monsters, while others resemble enormous rock golems, hooded Predator-like foes, giant fire slugs, and a variety of other animals. Fighting hordes is a lot of fun since the game throws hundreds of foes at you and things become a little crazy as pieces fly everywhere. While exploring, you’ll need to be on your toes, although there are plenty of unlocks to explore and construct.

As you go through the game, you’ll come across weird alien pods and even rubble from fallen asteroids, which can provide you exceptional abilities and upgrades. These particular ones can only be discovered in the wild, not in a research facility. Upgrades may range from a basic dodge roll to the ability to launch a leap action that emits a tremendous shockwave. You’ll also get modifications from battling foes, which will change the stats of your weapon or Mr. Riggs. Flamethrowers, rockets, spears, rifles, chain guns, and many more weapons and weapon types will be unlocked in the research facility.

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Mr. Riggs may now be transformed into a gigantic killing machine with an adorable piggy skin.

The Riftbreaker works really smoothly, which adds to the enjoyment of the gameplay and frantic mob encounters. It’s a nice-looking game that isn’t hesitant to unleash a swarm of opponents at once. During any of the bouts, I didn’t detect a single serious glitch on either the PC or the Xbox Series X. Even when my base was assaulted and there were plenty of particles, turrets, fire, and alien guts and body parts flying everywhere on the screen. The only time the game hiccups is when it autosaves, which I wish was more seamless.

The Riftbreaker, as I have said, is a good-looking game, if not fantastic. It has such a brilliant color palette and graphic style that it made me feel as though I were in these outlandish extraterrestrial realms. The graphic design for the bases, biomes, and adversaries is excellent all around. Each has a unique appearance that doesn’t blend in with the others and is remarkable. The lighting and shadow work, particularly at night, is also really amazing. Apart from your strong piercing light on Mr. Riggs, which casts shadows from the flowers and aliens all over the place, the night becomes pitch dark.

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You may enhance your basic equipment, weaponry, and alien species at the Research Lab.

Only a few opponent kinds receive a reskin for various biomes, hence the enemy design is incredibly varied. Otherwise, you’ll face a slew of horrible foes who will beg you to stop destroying their planet. From lush jungles to volcanic zones, each biome has its own distinct appearance and feel. The laws of physics also have a significant effect in how appealing objects seem. The pieces fly as you cut down trees and foes. Even if you set fire to the plants, they will spread and turn to ash. Overall, the pictures are stunning, and I constantly look forward to trying new things.

The sound design isn’t as strong as the rest of the game, but it’s definitely not bad. The soundtrack has a wonderful selection of lighter exploration music that adds to the sense of adventure. While the vast frightening booming tracks make you feel the approaching hordes’ weight. In and of itself, the main sound effects of the bases, weaponry, and aliens are all beautifully done. The voice acting, sadly, is a letdown. It just isn’t up to pace with the rest of the film.

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Natural calamities should be avoided. They won’t completely demolish your base, but they may take down a lot of its defenses.

Despite my lack of familiarity with strategy games involving base construction, I had a great time playing The Riftbreaker. Its clever plot development and combat balance make it more accessible to a gamer like me while still providing enough of difficulty later on. While I wish juggling so many home bases and resources was a little simpler, the mix of genres provided me with a blast of frantic enjoyment while learning the greatest skills. This is a game I’ll return to again and again.

 

I like the visual diversity provided by the many biomes, opponents, and basic construction equipment. It’s bright, clean, and aesthetically attractive in every way.

The eclectic blend of genres serves to keep things interesting, hectic, and bustling at all times. It could be simpler to organize and keep track of materials from various biomes.

With an aggressive music and sounds during horde assaults, the sound design is fantastic. The gore and alien shrieking sounds are wonderfully done. 

There’s a very good procedure that eases you into all of the mechanisms at work here, and they all work together to create for a really enjoyable experience. Frequent base assaults and maintaining other biomes, on the other hand, might be laborious.

Final Score: 8.5

The Riftbreaker is currently available on Xbox One, PlayStation 4, PlayStation Series X|S, PlayStation 5, and PC.

On the Xbox One X and the PC, the game was reviewed.

The publisher sent me a copy of The Riftbreaker.

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The “the riftbreaker metacritic” is a game that has been released on the Oculus Rift. It is a first-person adventure game and also includes puzzles. The game was developed by the indie studio, Crows Crows Crows.

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Frequently Asked Questions

Is the Riftbreaker good?

 

How much will the riftbreaker cost?

A: The Riftbreaker will cost $39.99 USD for the standard version and $69.99 USD for the deluxe edition.

How long is the Riftbreaker?

A: The Riftbreaker is a 7-foot long crossbow.

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