Review – Warhammer Age of Sigmar: Tempestfall

A review of the game Warhammer Age of Sigmar: Tempestfall. The new expansion to an already great, lore-rich and immersive strategy game.

Warhammer Age of Sigmar: Tempestfall is a turn-based strategy game that combines the Warhammer fantasy setting with a card-driven system. It was released on Xbox One, Playstation 4, and Oculus Rift in 2016.

Warhammer games, regardless of platform, are unavoidable. Games Workshop’s monolithic brand, which spans tabletop, console, mobile, and now virtual reality, cannot be ignored. As a Warhammer enthusiast, I am grateful that the quality of the games has greatly improved over the years. Another example of this rise in quality is Warhammer Age of Sigmar: Tempestfall. Not only for Warhammer games in general, but also for virtual reality in general. While Warhammer games are frequently criticized for being generic versions of their genre, in this instance, it’s precisely what VR as a whole need. Tentpole games are good, but to make your platform sustainable, you’ll need the entertaining 7/10 titles in between.

Tempestfall stands out among Warhammer games in two ways right away. First and foremost, Warhammer Age of Sigmar: Tempestfall abandons the traditional sci-fi backdrop of 40K in favor of the Age of Sigmar’s steampunk/fantasy inspired regions. Age of Sigmar has only just begun to discover its own identity, having grown up in the shadow of Warhammer 40K and Warhammer Fantasy. Tempestfall is the result of this desire for the setting to grow into its own entity, and it is all the better for it. I would have missed the game if it hadn’t been for the environment, and I would have been missing out. The game’s primary gameplay is the second key distinction.

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This skelly is soon to wish he hadn’t lived.

Shooting and slashing are central to most Warhammer games. Whether you’re playing a turn-based, first-person, or third-person game, someone is nearly always shot or stabbed while you’re playing. On the other hand, Warhammer Age of Sigmar: Tempestfall is all about magic. You take on the role of a Lord-Arcanum of Sigmar’s angels, the Stormcast Eternals. While they do have a decent sword, their primary weapon is tremendous lightning magic, which is a blast to use in virtual reality. Because there aren’t nearly as many mage VR games as there are archery or sword VR games, I’m always excited when another one comes up. Particularly when they’re as well-made and entertaining as Tempestfall. 

The game takes place in Shyish’s death realms after an event known as the Necroquake. You’ve been called in to investigate a Nighthaunt attack on your siblings and sisters. Don’t worry if it seems like a load of crap. The game explains all you need to know while you play, and what you don’t know has no effect on your pleasure. The fact that the ghostly Nighthaunt are the evil guys and the gleaming Stormcast Eternals are the good ones is all that counts. At least, that’s how it goes in this narrative. And as a Lord-Arcanum, you have the capacity to harness your god’s storm abilities, which you must utilize against his foes. And you will make advantage of it.

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A scythe was brought to a lightning bolt combat by this guy.

This game’s combat revolves on your three weapons. I’m not even going to pretend I recall the names of the sword and the two staffs. Each may be used as a melee weapon, but the gesture-based spells they enable you to perform are much more valuable. Each one has three, with the first one unlocked. You may improve your weapons and unlock and strengthen your spells as you gather materials across the planet. Your Sword is a melee weapon with improvements and is the weapon I used the least. Then there’s your smaller team, which is what I utilized the most. Some remarkable magic, and yet helpful if melee is required. 

When it came to magic, though, the second staff was the one who delivered the thunder. The formidable Aetherstave, a Lord-signature Arcanum’s weapon. It lets you to create powerful lightning storms, toss thunder balls at your foes, and even make the wind howl. I usually utilized the sword to wave about like a crazy and the little staff for bouts that needed control and thought. The Aetherstave, on the other hand, I used when I wanted to feel like a total badass, and it never failed to deliver. There’s something about virtual reality that helps you to bridge the gap between yourself and the game when done right. Tempestfall from Warhammer Age of Sigmar is executed flawlessly. 

It isn’t without flaws, but they aren’t big. The adversary diversity is adequate, yet every enemy seems to be the same. Sure, it’s nice, particularly in VR, but it’s still the same. The same may be stated for the surrounding surroundings. You’ll be exploring caverns, dungeons, and the city’s deserted streets. Different, yet it’ll all start to feel the same after a while. Also, the controls aren’t particularly clumsy, but they will take some time to get accustomed to. The gesture-based spell controls work, although they require some practice to master. For the first time in any game, I utilized the training fields at your base to practice casting every spell on the fly with no errors. It works, but it takes a long time. 

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Live out your Gandalf dreams in a Steampunk setting.

The climbing and traversal mechanics aren’t quite as straightforward. In VR games, these kinds of things are usually hit or miss, and this is regrettably primarily a miss. Don’t get me wrong: they’re manageable, and I relished the challenge of climbing around walls and down ropes. There is, however, usually a skip teleport towards the beginning of these portions for a reason. Teleport or ordinary movement is available, and I found both to be satisfactory. I didn’t have motion sickness at all, which is usually a plus. However, as with anything VR in this regard, your mileage may vary. 

Age of Sigmar: Tempestfall is a fantastic Warhammer and virtual reality game. The battle is a lot of fun, and seeing these models and locales in full VR size can be amazing at times. The effects are amazing, and the controls are great to pull off. Magic taking center stage for once was a pleasant surprise, and the effects are lovely while the controls are nice to pull off. Raising the Aetherstave to call a massive storm or slashing your little staff into the air to launch a lightning bolt never got boring. In the manner that many successful VR games do, it’s satisfying and visceral. Enemies and locales get monotonous after a while, but the fighting is what draws you in and keeps you coming back. More games like this are needed in VR, games that you play because you simply want to have some innocent mindless fun. 

 

The environments are stunning, the spell effects are mesmerizing, and the character models are exquisitely detailed.

The combat and advancement mechanisms are surprisingly complicated for a VR game, and once you get beyond the learning curve, they’re rather enjoyable.

The voice acting is decent, but the sound effects are the big winners for me. It everything comes to life with the clash of steel against steel and the crackle of lightning.

It’s simply a harmless game. The setting is unique and fascinating, combat is exciting and rewarding, and the plot and characters are engaging enough to keep you playing until the finish.

Final Score: 8.0

The PCVR version of Warhammer Age of Sigmar: Tempestfall is now available.

On the Oculus Rift, a review was conducted.

The publisher supplied a copy of Warhammer Age of Sigmar: Tempestfall.

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Warhammer Age of Sigmar: Tempestfall is a strategy game that was released in November 2017. The game has an average metascore of 82, which is good. Reference: warhammer age of sigmar tempestfall metacritic.

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