2.12.0.16 → 2.12.0.23 changes Part 2 (second dev server)

The server for game version 2.12.0 was a developmental build, which changed the way gameplay works and adds some new features to improve your experience with EverQuestII – Landmark. It is no longer available as its changes are finalized in this patch

warthunder 4 - 2.12.0.16 → 2.12.0.23 changes Part 2 (second dev server)

The previous one may be found here: https://www.reddit.com/r/Warthunder/comments/rc0b5u/212016 212023 changes part 1 second dev server/


Part 2 (second dev server): 2.12.0.16 2.12.0.23 modifications

  • OTOMATIC – added actual tracks to M19 (all), M24 (all), Flak.Pz. Gepard 1, Leopard 1 (all), 3-inch Gun Carrier, Churchill (all), OF-40 (all).
  • UFP and LFP are no longer volumetric in IS-3.
  • UFP, LFP, and hull cheeks are no longer volumetric in the IS-4M.
  • 2nd Challenger (TES)
    • Armour has been redesigned.
    • MG ammunition for the roof – 3600 1700
    • 61.000 – 73.300 kg empty weight
    • 62.500 – 74.800 kg at full weight
  • Type 10
    • Armour has been redesigned.
    • added a commander’s perspective
  • M41D
    • automated range adjustment was added
    • It now has the ability to reload smoke grenades.
    • hp – 405 hp – 360 hp – 405 hp
    • 1 backward and 2 forward gears were added.
    • The gear ratios have altered.
    • the commander’s vision has been deleted
    • 11 rounds are in the first-stage rack, according to the company’s ammunition racks.
  • VCC-80 (HITFIST 60) — the commander now has two controls.
  • XXI Leclerc s.
    • NVD gen 3 commander gen 2 thermal
    • NVD – gen 1 NVD – NVD – gen 2 NVD – NVD – NVD – NVD –
  • Bkan 1C
    • Armour has been redesigned.
    • Sound of the engine – Strf 90 – Strv 103
    • – light tank – medium tank – heavy tank – heavy tank – heavy tank – heavy tank – heavy tank
    • sound track – BMP Strv 103
    • Ejection of the shell:
      • 2 0.5 seconds to open the hatch
      • force multiplied
    • turret:
      • -15° / 15° – -10° / 10° horizontal limits
      • -5° / 38° – -2° / 38° vertical limits
    • The gravitational center has shifted.
    • M107 (PF) HE-VT has been included as a Tier III mod.
  • The M-51 was given its own model.
  • 2D Merkava Merkava Merkava Merkava Merkava Merkava Merkava
    • 30 mm armour was introduced in large quantities.
    • 14 rounds are in the first-stage rack, according to the company’s ammunition racks.
    • LR/LWS has been introduced as a Tier II mod.
    • Smoke grenades have been introduced as a Tier III mod.
  • The DM of the following ships now includes the aircraft they’re carrying as 5 mm of structural steel (only the ones mentioned in Part 1 can utilize them right now, but this provides us a list of ships who may acquire the new functionality in the future) – North Dakota (BB-29), Wyoming (BB-32), Pensacola (CA-24), Northampton (CA-26), New Orleans (CA-32), Portland (CA-33), Baltimore (CA-68), Pittsburgh (CA-72), Raleigh (CL-7), Detroit (CL-8), Trenton (CL-11), Brooklyn (CL-40), Helena (CL-50), Atlanta (CL-51), Cleveland (CL-55), Admiral Hipper, Graf Spee, Kaiser, Helgoland, Kaiser, Westfalen
  • Scharnhorst’s armour has been redesigned.
  • Sverdlovsk, Chapayev
    • HP in the container was reduced.
    • Anti-fragmentation armour of 6 mm has been placed around the AA turrets.
  • Kerch
    • DM altered the situation.
    • 15 578 members of the crew
    • a minimum staff of 5 173
    • Foot-N radar and a fire control room were installed.
    • Ammo racks were added to the mix.
    • added its adjustments
    • The parameters of the breach have changed.
  • Pr. 201K
    • Torpedo reloads have been introduced.
    • DM altered the situation.
    • 45-millimeter cannons
      • SM-21-ZIF 45 mm/89 SM-21-ZIF 45 mm/89 SM-21-ZIF 45 mm/89 SM-21-ZIF 45 mm/89 SM-21-ZIF 45 mm/89 SM-21-ZIF 45
      • 70 °/s – 25 °/s vertical speed
      • munitions – 1950 x 1000
      • Ammunition selection is disabled.
  • Torpedo reloads were added to Pr. 201M.
  • Around the AA turrets, Rosomacha and Yenot built 6 mm anti-fragmentation armour.
  • AI specifications for Aoba – 25 mm Type 96:
    • delta permissible – 1 2
    • 7 4.5 km is the maximum target distance.
    • 0 0.55 accuracy bot multiplier air
    • air precision – 0 1
    • precision ground – 0.75 – 0.8
    • – 10 0 – 10 0 – 10 0 – 10 0 – 10 0 –
    • Error in measuring rapid velocity – 10 to 100
    • 1.5 – 3 m/s velocity direction measurement error
    • erroneous targeting – 5 3
  • Top speeds: 64.8 – 70.38 km/h for Aviere (AV), Camicia Nera (CN), and Geniere (GE).
  • Eugenio di Savoia was born in the town of Savoia in the province of Sa
    • 9.230.000 – 10.200.000 kg empty weight
    • 64.83 – 69.15 km/h maximum speed
    • 25.2 – 28.8 km/h maximum reverse speed
  • Montecuccoli, Raimondo
    • HP decreased in crew compartment, main calibre turret, and rangefinder
    • The elevator’s HP has risen.
    • Undersides of main calibre turrets – 10 x 50 mm
  • M.G. 20 mm I-T range: 1100 – 1000 m FF (all ground).
  • M107 (PF) HE-VT fitted to 155 mm kan m/60.
  • ADATS MIM-146
    • 2.25 x 1.5 maximum axis values
    • 900 x 600 is the minimum aim correction velocity.
    • lateral acceleration maximum – 15 – 20
    • lines omitted:
      • 0.5 for integral aim sensitivity
      • sensitivity limit for integral goal – 2
  • (all) Starstreak (like on live recently)
    • Distance between the center of mass and the stabiliser – 0.005 0.01
    • 0.67 – 1.5 drag coefficient
    • 1 0.4 second separation time
    • Booster force: 28.400 – 28.570 N
    • Sustainer force: 7000 – 34.150 N
    • Sustainer burn duration – 1 0.33 sec
    • 10.5 – 13 kg towards the completion of the booster burn
    • 2.7 7.2 kg at the conclusion of the sustainer burn
    • lateral acceleration maximum – 5 x 20
    • The maximum range is currently 7 kilometers.
    • darts
      • 1.5 – 2.5 maximum axis values
      • lateral acceleration maximum – 30 – 40
      • AoA maximum – 2.5 – 3.5
    • (Only for the air) The maximum launch angle is now 7 degrees.
  • HN-6 – shell animation: SAM IR SAM. FIM-92 (all), HN-6 – shell animation: SAM IR SAM.
  • APHE: 100 mm Cannone OTO da 100/47 Mod. 28, Cannone OTO da 100/47 Mod. 37 – APHE: 100 mm Cannone OTO da 100/47 Mod.
    • 1 0.338 coefficient of drag
    • 150 x 151 mm penetration
  • Cannone Ansaldo da 120/50 Mod. 26, Cannone OTO da 120/50 Mod. 36, 120 mm Cannone Ansaldo da 120/50 Mod.
    • Drag coefficients for HE, HE-TF, and APHEBC – 1 0.3849
    • Penetration of APHEBC – 154 x 186 mm
  • Cannone Armstrong da 120/50 Mod. 1909 (120 mm) – SAP:
    • 1 0.3849 is the drag coefficient.
    • 95 mm x 123 mm penetration
  • Cannone OTO da 120/45 Mod. 26, Schneider-Canet-Armstrong da 120/45 Mod. 18/19, Cannone Schneider-Canet-Armstrong da 120/45 Mod.
    • Drag coefficients for HE, HE-TF, and APHE – 1 0.3849
    • 130 x 157 mm APHE penetration
  • 38 mm Cannone OTO da 135/45 Mod. 135 mm Cannone OTO da 135/45 Mod. 135 mm Cannone OTO da
    • Drag coefficients for HE, HE-TF, and APHEBC – 1 0.3594
    • Penetration of APHEBC – 174 x 173 mm
  • Cannone OTO da 152/53 Mod. 26, Cannone OTO da 152/53 Mod. 29, 152 mm Cannone OTO da 152/53 Mod.
    • Drag coefficients for HE, HE-TF, and APHEBC – 1 0.3789
    • 282 280 mm APHEBC penetration
  • Cannone Ansaldo da 203/50 Mod. 24, Cannone Ansaldo da 203/50 Mod. 27, 203 mm Cannone Ansaldo da 203/50 Mod.
    • Drag coefficients for HE, HE-TF, and APHEBC – 0.69 0.5036
    • APHEBC penetrating depth: 370-391 mm
  • S.K. C/28 283 mm
    • Drag coefficients for HE, APCBC, and SAPBC – 0.65 0.3038
    • 538 x 542 mm APCBC penetration
    • 267 281 mm SAPBC penetration
  • Cannone Elswick 305/46 Mod. 1909, 305 mm
    • APCBC:
      • 1.068 0.4593 is the drag coefficient.
      • 626 x 674 mm penetration
    • SAP:
      • 0.92 0.4593 drag coefficient
      • 394 x 420 mm penetration
  • KAB-500L – has its own model today.
  • fmodEnableSpatialSound is a new sound setting with the default value of true.
  • Changes to the graphic presets – grass radius multiplier:
    • really low – 10 1
    • low – ten to one
    • 45 lb. 1 lb. 1 lb. 1 lb. 1
  • (both air and ground) – corrected a fault in which no opponent vehicles spawned in top-tier BR encounters. (as seen lately on live)
  • – Fixed an issue in which no opponent ground units or ships spawned in top BR fights. (as seen lately on live)
  • Sicily – scout aircraft spawning have been relocated, as have waypoints. (as seen lately on live)
  • Airfields and their AAAs were relocated to the spaceport.

https://github.com/gszabi99/War-Thunder-Datamine/compare/2.12.0.16..2.12.0.23/raw-changes

The version shown in the launcher / client is often wrong, since it ignores “hidden” updates that are downloaded in the background.

2.12.0.24 is the current development version.

2.11.0.116 is the current live version.

Then there’s this: https://www.reddit.com/r/Warthunder/comments/rc4410/212023 212024 changes/

Original source: link


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For the game War Thunder, post “2.12.0.16 2.12.0.23 modifications Part 2 (second dev server)”.

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